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There is a story of man who was walking through the woods and spotted a target painted on a tree trunk with an arrow straight dab in the middle. He was amazed at the archer’s accuracy. He continued his walk and spotted several more trees with targets and arrows shot dead center. As he continued, he met a man with a bow and arrow and inquired if he was an archer who had made those shots.
“Are you the archer who made those brilliant shots?” the man said.
“Yes, I am.” said the archer.
“I would enjoy seeing you make another shot if you would,” the man replied.
“Sure thing,” said the archer
Stepping back the archer pulled out an arrow from his satchel, attached it to his bow and carefully drew it back as he aimed at an unmarked tree. Firing the arrow it lodge into the tree. The archer then picked up two buckets of paints and brushes and proceeded to paint the target around the arrow.
Finding new ways to motivate and engage students is the big buzz in education today. Many of the articles online are about how social technology can be used to solve these problems. For example, in two recent online articles from Edutopia,(July 22, 2016)“The Educational Potential of Pokemon Go” [http://edut.to/2bfHFPi], and (Aug. 2, 2016), “Pokemon Go…and Global Success Skills) [http://edut.to/2aIhld2] the authors present arguments as to the educational benefits that the Pokemon Go game could have in the Global Community. The readership is encouraged to download the game, play with it, and figure out ways on how to incorporate it into a lesson plan or curriculum. This is what I call, “Painting the target around the arrow.”
Can Pokemon build reading skills? It’s looking for virtual characters, so the answer is no. Will it help students better understand mathematics? Again the answer is no. What about language skills? Not there either. So how does this game build real-life skills? The authors never say how the game will do this. Why? Because Pokemon Go does not address any important learning issues–it’s a game!
Many of today’s educational digital games are no more than electronic flashcards. Pokemon Go offers no learning challenges it’s quite intuitive to learn. As for strategies, the only one I can see is not getting hit by a car while crossing a busy intersection, or falling into an open manhole while scanning for images from the user’s phone.
The authors imply that this game can make students better global citizens? Really? Does it teach about multiculturalism? Foreign languages? Social issues? No! In truth, the game was designed to make money. But there are some people both in education and in the game marketing industries trying desperately to draw their own targets around the arrow of ‘educational outcomes’ to convince teachers that their product or service will motivate and engage student learning.
There is a thread today that sings that education must be fun in order to learn. I like it when learning is fun, but real learning is also hard, it challenges, and demands focus. As educators, we are preparing our students for the real world, not the virtual world. The successes and points in the virtual world pay no dividends in the real world. As teachers in the classroom, our job is to encourage leadership, teach students how to question, how to evaluate failure and how to find alternative options. Our quest is to open the minds of our students to the future where they will be interacting, working, raising a family, making a living, and contributing as a responsible and productive citizen in the Global Community.
In conclusion, games like Pokemon will probably not be here twenty years from now with the evolution of technology and gaming theories. But the language, math, and thinking skills will be required to survive. To modify a line from Gladiator, “What we teach today echoes in eternity!”
I encourage and welcome comments on this and any article posted.